Free-For-All - 'Restart' button is no longer greyed out on the accomplishments screen. Axis Invasion – If the invader is killed by a moving friendly vehicle, the correct reason for their death is now observed.Trident Beachhead - Beach Ruins - Black texture can no longer be seen near the Tank.Festung Guernsey - Mirus Construction - Player character no longer falls out of bounds after jumping over a wall present near the construction site.The Thousand Metre Stare Medal now unlocks correctly when the player hits the 1000m target in the Shooting Range.Players are now able to join a Host via the in-game friends list.Survival - Pest Control - Stables - Player is no longer able to run up collision to get stuck out of bounds.Survival - Amongst the Rubble - Armoured car no longer gets stuck in a wall at the end of Wave 6 of Operation 1.Survival - 'Shoot for the Moon' medal now tracks progression correctly after completing the 12 waves of the 'Amongst the Rubble' DLC map.(11400)" when attempting to access any multiplayer feature. Multiplayer – Players no longer get error message "Could not establish a connection to online services.Multiplayer - Alpine Resort – Players can no longer get stuck walking on the spot behind the pile of logs.Conqueror - Players can no longer walk-through the dilapidated walls located outside.Conqueror - Castle - AI will no longer get stuck inside the metal cylinder located in at the north side of Castle Courtyard 2.Conqueror - Castle Courtyard - Player character no longer gets stuck behind the hedgehog in the Castle Courtyard area while sprinting through the wall present near the burning barrel and AA gun.Conqueror – Player is no longer able to clip through the wall in the Castle Courtyard area or walk over the climbable edge.DLC Weapons - Drilling - Dropping ammo now shows the correct prompts for SMG player and vice versa.Festung Guernsey - User will no longer die if they get close to the debris of the blown up Sub Pen.Occupied Residence - Player will no longer glitch or get stuck walking up the stairs from the garden towards the chateau.Stationary trucks are no longer being pulled away from their fixed locations unexpectedly in Mission 1, 3 and 10.Access to the dedicated servers is available via the Custom Games screen only, where you’ll find a new column to help players clearly identify which servers are ours. This will combat some of the challenges of peer-to-peer hosting like hosts quitting early or laggy game connection and will eventually support more Community control for online play. These servers will still successfully support crossplay but will also maintain a trusted, reliable environment with sufficient bandwidth and regular map and game mode rotations. In an effort to overcome some technical barriers new to Sniper Elite 5 and to create a smoother online Multiplayer experience, we’ve completely overhauled the previous server system. We’ve now introduced Rebellion-hosted servers which will roll out in limited US and EU regions in Beta initially, with a view to fully launch in the coming months. With that in mind, we wanted to share exactly how this brand new server system will function in contrast to the dedicated servers you’re used to using in Sniper Elite 4. All SMGs and rifle are no longer observed flickering on attempting to aim while moving in prone position during gameplay.Īs those eagle-eyed snipers among you will have already noticed, we’ve also just soft launched Beta versions of dedicated servers to Sniper Elite 5.All female characters' left hand is no longer observed misaligned with several secondary weapons while in incapacitated state during gameplay.Female Character – The proper rifle holding finger animation is observed for 'M.1903' and 'M1A Carbine' rifles after getting in crouch position while taking aim in shoulder view during gameplay. Female Character - Animation blend error is no longer observed when players crawl for some time, then take aim quickly with the scoped sniper when transitioning from crouch to prone position.
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